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Clara Johansson

Clara Johansson

5+ years puzzle game journalism and accessibility advocacy, consulting background in inclusive UI/UX design

Clara Johansson fell in love with puzzle games the first time she solved a Portal test chamber without looking up a guide β€” a moment of satisfaction that has shaped her entire career. She covers everything from minimalist mobile puzzlers to 60-hour deduction epics, judging each by the elegance of its rule-teaching and the fairness of its difficulty curve. Clara is also the team's accessibility reviewer, evaluating games on subtitle options, colourblind modes, controller remapping, and difficulty accommodations β€” work she started doing after her younger brother, who has partial vision loss, was locked out of a major release due to tiny UI elements. She believes accessibility is not a feature but a fundamental design principle.

Puzzle GamesAccessibilityGame DesignUI/UXDeduction Games
16PostsJoined2024

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