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Probably Stolen - Cyberpunk Shopkeeper Sim

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Questing Goose Studio2026-10-28Steam
Current Prices
Steam$17.99
Best Keyshop-23%
$13.78
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Probably Stolen - Cyberpunk Shopkeeper Sim Price History

Probably Stolen - Cyberpunk Shopkeeper Sim price history shows how prices have changed over time. The chart below displays all price fluctuations across official stores and keyshops. Probably Stolen - Cyberpunk Shopkeeper Sim's all-time low was $7.89 on 2026-11-03 at a tracked store.

Probably Stolen - Cyberpunk Shopkeeper Sim Price History

$36.81$5.26Oct 29Nov 1Nov 4Nov 6All-time low: $7.89Current: $7.91

About This Game

Probably Stolen - Cyberpunk Shopkeeper Sim screenshot of a shopkeeper behind a cluttered counter with a wanted poster and inventory.
Probably Stolen - Cyberpunk Shopkeeper Sim screenshot featuring a shopkeeper with an eyepatch behind a busy store counter.
screenshot from Probably Stolen - Cyberpunk Shopkeeper Sim showing an augmented ID guide and shopkeeper.
screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing a cybernetic hand appraisal guide and magnifying glass.
Screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing a complex pixel art inventory grid with many items.
screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing a grinning person behind glass as a gun points at them.
Game screenshot from Probably Stolen - Cyberpunk Shopkeeper Sim showing a wine fermenting guide and magnified grapes.
screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing a pixel-art shopkeeper behind a counter with guns and inventory.
screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing a complaint note about a bottle of water killing a friend.
Game screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing a bald shopkeeper and complex inventory menus.
Probably Stolen - Cyberpunk Shopkeeper Sim screenshot of Wild's Network menu with Referral, Favor, and Supplier inventory tabs.
Game screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing faction meters and Security Department profile.
screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing magnified Hemingway cigarette pack and counterfeit check UI.
screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing inventory grids and hydroponic system UI.
Probably Stolen - Cyberpunk Shopkeeper Sim screenshot of Starting Perks menu with perk icons and selected perks.
screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing the Difficulty menu with Price Gouge, Mark Up, and Thin Margins options.
Screenshot of Probably Stolen - Cyberpunk Shopkeeper Sim showing Aquafamer buyout stats and perks.

Scanning the grid for a good Probably Stolen - Cyberpunk Shopkeeper Sim deal? Start with the headline stats. It was developed by Questing Goose Studio and published by tinyBuild. The release date took place on October 28, 2026.

Probably Stolen is a shopkeeping sim from Questing Goose Studio, set on a towering space station split by wealth and corruption. You play a former scavenger who secured a storefront on a generous loan and questionable timing, and the rent is already rising. The differentiator is the counter: today's customer could be a Security informant gathering evidence, a revolutionary seeking leverage, or a fallen elite testing your usefulness, and every sale can be approved, refused, reported, or quietly ignored. You begin as a gunsmith, chemist, water merchant, fence, or farmer — or from absolute rock bottom — and each trade carries its own failure mode. Reputation buys access and protection while painting a target on your back.

Product Lines and Their Liabilities

Weapons bring inspections, chemicals bring addiction, water brings liability, and contraband brings raids. Some trades require heavy machinery and permits; others need only a hiding spot and a straight face. Stock handling is item-specific: cigarette packs need visual inspection before resale, water must be tested and filtered, weapons require permits and modifications, and profitable chemicals depend on closely guarded recipes. Rare goods need proper appraisal to avoid overpaying. The better the margins, the worse the consequences when something goes wrong — you are choosing which kind of trouble you are willing to monetize.

Authentication, Counterfeits, and Fencing

Margins depend on how well you assess what is in front of you. You can cut a product's quality, relabel counterfeit goods as genuine, and fence discounted stolen merchandise if you believe Security will not reach you. Suppliers overstate value, customers push their luck, and contraband often arrives with problems you only notice after the deal is closed. Misjudge the item or the person selling it and you absorb the cost — including mob justice. Get caught and you can bribe your way out, or lose confiscated stock.

Factions, Reputation, and the Aug Check

A sentient AI chip went rogue and took its hosts with it. Augs look like everyone else until they don't, and every faction agrees on the policy — you have the gun to enforce it. Missing the signs, or misreading them, carries its own price. Reputation and faction connections unlock exclusive deals and advanced licenses for the underground market, while keeping rent paid lets you expand into multiple businesses and production chains. Rising rent, a bad deal, or confiscated stock can still leave you short on the next payment.

Reviews & Ratings

System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Win 10, x64
  • Processor: Intel Core i3 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GTX 650ti equivalent or higher
  • DirectX: Version 10
  • Storage: 1 GB available space

Supported Languages

English
InterfaceSubtitles
German
InterfaceSubtitles
Japanese
InterfaceSubtitles
Russian
InterfaceSubtitles
Simplified Chinese
InterfaceSubtitles

Frequently Asked Questions about Probably Stolen - Cyberpunk Shopkeeper Sim

Frequently Asked Questions

Game Info

Released
2026-10-28
Platforms
PC
Developer
Questing Goose Studio
Publisher
tinyBuild
Steamworks

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