newsBalatro: How a Solo Dev's Poker Roguelike Conquered the Gaming World
Balatro, the poker roguelike deckbuilding indie sensation, sold 5 million copies in 2024 with its addictive joker card strategies.


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Install DealNest Price HunterHome price history shows how prices have changed over time. The chart below displays all price fluctuations across official stores and keyshops. Home's all-time low was $0.00 on 2026-10-23 at a tracked store.
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Jacked into GameDeal for the latest Home intel? Here are the key facts first. It was developed by Sorarevo and published by Mango Party. The release date took place on August 31, 2012. The genre of the game can be described as Adventure and Indie.
Home is a crime simulation game from developer Sorarevo about Shun Hidaka, a shut-in who plots to break up his childhood friend Nagi Tsukishiro and her fiancé Hayato Naruse. The central differentiator is hidden-camera surveillance inside Nagi’s room: Shun places cameras, searches her refrigerator and trash, and sets traps to make her distrust Hayato. Three romanceable heroines—Nagi plus Rinko Naruse and Tsubomi Naruse—support multiple endings shaped by player choices. The game mixes work-and-town preparation with sneaking and relationship management, and includes R18 events with interactive elements and camera-angle switching.
Shun can sneak into Nagi Tsukishiro’s room and search specific locations such as the refrigerator and trash. Cameras and other items gathered during preparation let him set traps and use objects to make Nagi distrust her fiancé, Hayato Naruse. Hidden cameras can be placed throughout the room, but wet areas require special waterproof cameras. Installed cameras record footage that Shun can watch at night. This surveillance loop connects town preparation to direct interference in Nagi’s daily life, with the room itself serving as the main planning space.
Home has three romanceable heroines: Nagi Tsukishiro as the main heroine, plus supporting heroines Rinko Naruse and Tsubomi Naruse. Shun can talk to the girls and take them on dates, while the “emotions” he chooses affect his relationship with each character. Those relationship values lead to different events and endings, with multiple endings available for each heroine. The romance routes are told from the protagonist’s perspective, and the story includes depictions of criminal activity and some violent or disturbing content.
Before interference, Shun works to improve his abilities and explores the town to shop and interact with the girls. These preparation steps supply cameras and other items used in later plans, tying the economic and social systems to the room-based surveillance loop. The town also hosts the heroine interactions that raise relationship values and unlock events. Preparation is not separate from the crime simulation: the items and money earned feed directly into traps, searches, and hidden-camera placement.
Jacked into GameDeal for the latest Home intel? Here are the key facts first. It was developed by Sorarevo and published by Mango Party. The release date took place on August 31, 2012. The genre of the game can be described as Adventure and Indie.
Home is a crime simulation game from developer Sorarevo about Shun Hidaka, a shut-in who plots to break up his childhood friend Nagi Tsukishiro and her fiancé Hayato Naruse. The central differentiator is hidden-camera surveillance inside Nagi’s room: Shun places cameras, searches her refrigerator and trash, and sets traps to make her distrust Hayato. Three romanceable heroines—Nagi plus Rinko Naruse and Tsubomi Naruse—support multiple endings shaped by player choices. The game mixes work-and-town preparation with sneaking and relationship management, and includes R18 events with interactive elements and camera-angle switching.
Shun can sneak into Nagi Tsukishiro’s room and search specific locations such as the refrigerator and trash. Cameras and other items gathered during preparation let him set traps and use objects to make Nagi distrust her fiancé, Hayato Naruse. Hidden cameras can be placed throughout the room, but wet areas require special waterproof cameras. Installed cameras record footage that Shun can watch at night. This surveillance loop connects town preparation to direct interference in Nagi’s daily life, with the room itself serving as the main planning space.
Home has three romanceable heroines: Nagi Tsukishiro as the main heroine, plus supporting heroines Rinko Naruse and Tsubomi Naruse. Shun can talk to the girls and take them on dates, while the “emotions” he chooses affect his relationship with each character. Those relationship values lead to different events and endings, with multiple endings available for each heroine. The romance routes are told from the protagonist’s perspective, and the story includes depictions of criminal activity and some violent or disturbing content.
Before interference, Shun works to improve his abilities and explores the town to shop and interact with the girls. These preparation steps supply cameras and other items used in later plans, tying the economic and social systems to the room-based surveillance loop. The town also hosts the heroine interactions that raise relationship values and unlock events. Preparation is not separate from the crime simulation: the items and money earned feed directly into traps, searches, and hidden-camera placement.
| Language | Interface | Audio | Subtitles |
|---|---|---|---|
| Japanese | ✓ | — | ✓ |
| English | ✓ | — | ✓ |
| Simplified Chinese | ✓ | — | ✓ |
| Traditional Chinese | ✓ | — | ✓ |
| Korean | ✓ | — | ✓ |
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