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See how Guns of Eschaton prices have moved. This chart visualizes all recorded price changes from official stores and keyshops. The all-time low of $44.99 was recorded on 2026-11-04 at a tracked store.
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About This Game
Jacked into GameDeal for the latest Guns of Eschaton intel? Here are the key facts first.
Guns of Eschaton is a first-person soulslike shooter set in an apocalyptic Western from art director Viktor Antonov (Half-Life 2, Dishonored, Prey). Its defining feature is "The Burning"—a mystical and spiritual apocalypse that has transformed the Old South into a haunted frontier of ruined settlements, mythic roads, impossible machines, monstrous factions, and historical figures caught between legend and damnation. You play as an almost ordinary man: fragile, outmatched, armed with a Colt, and determined to return home. Every bullet matters. Every gun has its own character. Every monster has a weakness. You must study enemies, adapt with bullet types, parries and dashes, and mystic abilities, and you can call your posse for full solo and co-op progression.
The Burning and the Cherokee Codex
The apocalypse called The Burning has twisted the Old South into a landscape where reality bends beneath ancient forces, competing faiths, and impossible myths. Factions are rooted in real mythologies, all twisted by the apocalypse. To survive, you use a hand-drawn Cherokee Codex to study enemy behavior, weak points, anatomy, rituals, and hidden rules. Lore is a weapon: learning an enemy's rituals or anatomical vulnerabilities directly informs how you fight. You will die inevitably, rise inevitably, and the Black Rider will still be ahead—but each Codex entry narrows the gap.
Firearms and Bullet Types
More than 20 weapons are built around the feel, limitations, and brutality of 19th-century firearms. Like a horse, every weapon has a character—and if you fail to master it, some weapons may kill you faster than your enemies. Bullet selection is a core tactic: choose the right bullet for the right monster, and treat your revolver cylinder as a row of consumables or as your battle timeline. You cannot rely on old shooter instincts; the game asks you to learn how to shoot all over again. Every bullet matters, and every monster has a weakness.
Builds and Sacramental Paths
You assemble a build from active and passive abilities, custom bullets, talismans, armor, consumables, and the powers of three sacramental paths. These systems define how you fight. You also learn tricks from gunslingers and iconic figures of the Wild West era, adding their techniques to your repertoire. The result is a playstyle you shape yourself rather than one dictated by a fixed class. Combined with the need to study each monster's weakness, builds are less about raw power and more about matching your tools to the specific horrors the Burning has produced.
About This Game
Jacked into GameDeal for the latest Guns of Eschaton intel? Here are the key facts first.
Guns of Eschaton is a first-person soulslike shooter set in an apocalyptic Western from art director Viktor Antonov (Half-Life 2, Dishonored, Prey). Its defining feature is "The Burning"—a mystical and spiritual apocalypse that has transformed the Old South into a haunted frontier of ruined settlements, mythic roads, impossible machines, monstrous factions, and historical figures caught between legend and damnation. You play as an almost ordinary man: fragile, outmatched, armed with a Colt, and determined to return home. Every bullet matters. Every gun has its own character. Every monster has a weakness. You must study enemies, adapt with bullet types, parries and dashes, and mystic abilities, and you can call your posse for full solo and co-op progression.
The Burning and the Cherokee Codex
The apocalypse called The Burning has twisted the Old South into a landscape where reality bends beneath ancient forces, competing faiths, and impossible myths. Factions are rooted in real mythologies, all twisted by the apocalypse. To survive, you use a hand-drawn Cherokee Codex to study enemy behavior, weak points, anatomy, rituals, and hidden rules. Lore is a weapon: learning an enemy's rituals or anatomical vulnerabilities directly informs how you fight. You will die inevitably, rise inevitably, and the Black Rider will still be ahead—but each Codex entry narrows the gap.
Firearms and Bullet Types
More than 20 weapons are built around the feel, limitations, and brutality of 19th-century firearms. Like a horse, every weapon has a character—and if you fail to master it, some weapons may kill you faster than your enemies. Bullet selection is a core tactic: choose the right bullet for the right monster, and treat your revolver cylinder as a row of consumables or as your battle timeline. You cannot rely on old shooter instincts; the game asks you to learn how to shoot all over again. Every bullet matters, and every monster has a weakness.
Builds and Sacramental Paths
You assemble a build from active and passive abilities, custom bullets, talismans, armor, consumables, and the powers of three sacramental paths. These systems define how you fight. You also learn tricks from gunslingers and iconic figures of the Wild West era, adding their techniques to your repertoire. The result is a playstyle you shape yourself rather than one dictated by a fixed class. Combined with the need to study each monster's weakness, builds are less about raw power and more about matching your tools to the specific horrors the Burning has produced.
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System Requirements
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Frequently Asked Questions about Guns of Eschaton
Frequently Asked Questions
Game Info
- Released
- TBA
- Platforms
- PC
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