guidesGames Like Satisfactory
Looking for games like Satisfactory? Compare 10 best factory building and automation games with prices from $1.40 to $6.90 across 20+ stores.


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Install DealNest Price HunterFlotsam price history shows how prices have changed over time. The chart below displays all price fluctuations across official stores and keyshops. Flotsam's all-time low was $0.00 on 2026-11-06 at a tracked store.
GameDeal runs a fresh scan on Flotsam — here's what the intel says so far. It was developed by Pajama Llama Games and published by Stray Fawn Publishing. The release date took place on December 4, 2025. The genre of the game can be described as Indie and Simulation and Strategy.
Flotsam is a city-builder from Pajama Llama Games in which you grow a floating settlement out of ocean garbage. Currently in Early Access, meaning active development, shifting balance and the occasional bug alongside regular content updates. Your drifters collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes, workshops and colorful little gardens that stay afloat. The survival layer is concrete: desalinate water, gut fish, board up a shelter. The expansion layer is a flooded world of soaked ruins and forgotten islands reached by sail. The distinguishing system is the cast — unique drifters such as the Birdkeeper, Chemist and Electrician, whose expertise unlocks new buildings, quests and mechanics you cannot get any other way.
Every drifter carries a personal story, and recruiting specialists is how the town grows mechanically. The Birdkeeper, Chemist and Electrician each open specific buildings and story quests, and completing their individual storylines unlocks new mechanics rather than just flavour text. Rescue stranded survivors and friendly animals while sailing, then decide who joins the community — the roster you assemble directly shapes which technologies and discoveries become available to your floating town.
The old world is polluted, and that pollution is a live system rather than a backdrop. Drifters who work among recovered salvage can fall ill with pollution-born diseases, and keeping them productive means cleaning food and developing cures rather than simply building more housing. Rediscovering old-world technology improves the town but raises this risk, so expansion and public health pull against each other as the settlement scales.
Research moves the town off burning firewood and toward green eel-ectricity generation. Buildings connect into production pipelines, and the stated goal is turning the settlement into a self-sustaining ecosystem where waste feeds progress. Transitioning power sources, planning connected chains and developing cleaner systems is the long-term engineering puzzle that sits underneath the survival chores.
GameDeal runs a fresh scan on Flotsam — here's what the intel says so far. It was developed by Pajama Llama Games and published by Stray Fawn Publishing. The release date took place on December 4, 2025. The genre of the game can be described as Indie and Simulation and Strategy.
Flotsam is a city-builder from Pajama Llama Games in which you grow a floating settlement out of ocean garbage. Currently in Early Access, meaning active development, shifting balance and the occasional bug alongside regular content updates. Your drifters collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes, workshops and colorful little gardens that stay afloat. The survival layer is concrete: desalinate water, gut fish, board up a shelter. The expansion layer is a flooded world of soaked ruins and forgotten islands reached by sail. The distinguishing system is the cast — unique drifters such as the Birdkeeper, Chemist and Electrician, whose expertise unlocks new buildings, quests and mechanics you cannot get any other way.
Every drifter carries a personal story, and recruiting specialists is how the town grows mechanically. The Birdkeeper, Chemist and Electrician each open specific buildings and story quests, and completing their individual storylines unlocks new mechanics rather than just flavour text. Rescue stranded survivors and friendly animals while sailing, then decide who joins the community — the roster you assemble directly shapes which technologies and discoveries become available to your floating town.
The old world is polluted, and that pollution is a live system rather than a backdrop. Drifters who work among recovered salvage can fall ill with pollution-born diseases, and keeping them productive means cleaning food and developing cures rather than simply building more housing. Rediscovering old-world technology improves the town but raises this risk, so expansion and public health pull against each other as the settlement scales.
Research moves the town off burning firewood and toward green eel-ectricity generation. Buildings connect into production pipelines, and the stated goal is turning the settlement into a self-sustaining ecosystem where waste feeds progress. Transitioning power sources, planning connected chains and developing cleaner systems is the long-term engineering puzzle that sits underneath the survival chores.
| Language | Interface | Audio | Subtitles |
|---|---|---|---|
| English | ✓ | — | ✓ |
| French | ✓ | — | ✓ |
| Italian | ✓ | — | ✓ |
| German | ✓ | — | ✓ |
| Spanish - Spain | ✓ | — | ✓ |
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